Quests
The Quest Board is where your adventure takes shape. Game Masters post quests for the party to discover, track, and complete, from simple fetch tasks to campaign‑spanning story arcs.
Every quest has a status, an optional difficulty rating, rewards, XP, a location, and a quest type, giving the GM total control over how the board is organised and how much information the party sees.
Tip: Use quest types and locations to organise large campaigns: players can filter the board by type, location, or status to find exactly what they're looking for.
Quest Statuses
Every quest has one of four statuses. The quest board is organised by tabs so players can quickly find what they need:
Open for the party to pick up.
The party is actively working on this quest.
Done: rewards earned, story resolved.
Locked or no longer accessible.
An "All" tab is also available to view every quest regardless of status. Each tab shows a count so you can see at a glance how many quests are in each state.
Creating a Quest
GM onlyClick "Post Quest" to open the creation dialog. Here's what you can fill in:
- •Title (required): the quest name displayed on the board.
- •Description (required): the full quest details, story hooks, and objectives.
- •Status : defaults to Available. Change it as the quest progresses.
- •Difficulty : optional label like Easy, Medium, Hard, Challenging, or Legendary. Colour‑coded on the card.
- •Reward : free‑text field for loot, gold, or other incentives.
- •XP : numeric XP reward. Can be hidden from players (see below).
- •Quest Type : optional category (e.g. "Main Story", "Side Quest"). Create types from the Manage dialog.
- •Location : optional. Pick from saved campaign locations or type a new one. It's added to the list automatically.
Hidden XP
When creating or editing a quest, GMs can toggle XP visibility. If hidden, the XP value is only visible to Game Masters; players won't see it on the quest card or detail view at all.
This is useful when you want to keep rewards a surprise or when XP is determined after the quest is completed.
Tip: GMs see a "(Hidden)" indicator next to hidden XP so you always know what your players can and can't see.
Filtering the Quest Board
The quest board supports three filters that stack together:
- Status tabs : switch between Available, In Progress, Completed, Unavailable, or All.
- Quest Type : dropdown showing every type with a count of matching quests.
- Location : dropdown showing every location with a count, plus a "No Location" option.
All three filters combine. For example, you can view only Available quests of type Side Quest in the Shadowfell.
Managing Quest Types & Locations
GM onlyClick "Manage Types & Locations" to open the management dialog where you can:
- •Create quest types, e.g. "Main Story", "Side Quest", "Bounty". Each type must have a unique name within the campaign.
- •Delete quest types: only if no quests currently use that type.
- •Remove locations: only if no quests reference that location. If any quests still use it, a warning will tell you which ones.
New locations are added automatically when you type a new location name while creating or editing a quest. No need to manage them separately upfront.
Editing & Deleting Quests
GM onlyClick on any quest card to open its detail view. Game Masters will see Edit and Delete buttons:
- Edit: update any field: title, description, status, difficulty, reward, XP, type, or location.
- Delete: permanently remove the quest. This action cannot be undone.
Viewing as a Player
Players have read‑only access to the quest board. You can browse all quests, filter by status, type, and location, and click into quest details, but you cannot create, edit, or delete quests.
Hidden XP values will not be visible to you. If the GM hasn't revealed the XP for a quest, that field simply won't appear on your view.
Example Workflow
Here's how a GM might use the quest board during a campaign:
- 1The GM creates two quest types: "Main Story" and "Side Quest", and saves a couple of locations like "Neverwinter" and "Phandalin".
- 2Before session 1, the GM posts three Available quests, a main story hook and two side quests, with descriptions, rewards, and hidden XP.
- 3During the session, the party picks up the main quest. The GM edits it to "In Progress".
- 4After the session, the party completes a side quest. The GM marks it "Completed" and reveals the XP by toggling visibility.
- 5Players filter the board to "Available" to decide what to tackle next session.