Help & Guides

Glossary

The Glossary is your campaign's encyclopedia. Game Masters can catalogue creatures, items, locations, and more — anything the party might encounter or need to reference. Creature entries support full D&D stat blocks, ability scores, and combat info. All entries support Markdown descriptions, custom tags, and privacy controls.

Entries can be marked as private so only the GM can see them, perfect for upcoming boss encounters, secret locations, or unrevealed details.

Tip: Use entry types, tags, and categories to keep your glossary organised. Tags like "friendly", "hostile", or "quest-giver" make it easy to find exactly what you need.

Entry Types

The Glossary supports four entry types. When creating or editing an entry, pick a type to get relevant category presets:

Creature

NPCs, monsters, beasts, dragons, undead, and more. Creature entries can also include full D&D stat blocks.

Item

Weapons, armor, potions, scrolls, wondrous items, rings, artifacts, and treasure.

Location

Cities, towns, dungeons, fortresses, temples, wilderness areas, ruins, and regions.

Other

Custom entries, factions, organisations, events, concepts, and anything else your campaign needs.

Each type comes with its own set of category presets in a dropdown. If you need a category that isn't listed, existing custom categories are preserved when editing older entries.

Creating an Entry

GM only

Click "Add" to open the creation form. Start by selecting an entry type, then fill in the core fields:

Core Fields

  • Entry Type : choose Creature, Item, Location, or Other. This determines available category presets.
  • Name (required): the entry name.
  • Category : a dropdown with type‑specific presets (e.g. "NPC", "Weapon", "City", "Faction").
  • Description : supports full Markdown formatting — bold, italic, headers, lists, tables, and more. Use the Write/Preview tabs to check your formatting before saving.
  • Image URL : optional image link. If left empty, a coloured letter avatar is generated automatically.
  • Tags : add multiple keywords for flexible filtering (e.g. "undead", "boss", "shopkeeper").
  • Private : toggle on to hide this entry from players. Only GM can see private entries.

Creature Statistics (Creature type only)

When the entry type is set to Creature, an expandable "Creature Statistics" section appears below the core fields. Click it to reveal all D&D stat fields. All stat fields are optional — fill in as much or as little as you need:

Combat Stats

Armor Class, Hit Points, Speed, Challenge Rating, Proficiency Bonus

Ability Scores

STR, DEX, CON, INT, WIS, CHA (modifiers are calculated automatically)

Skills & Proficiencies

Skills, Saving Throws, Senses, Languages

Resistances & Immunities

Damage Resistances, Damage Immunities, Condition Immunities

Features & Actions

Traits, Actions, Legendary Actions, Lair Actions, and Spellcasting. Each is a free‑text field within the expandable Creature Statistics section.

Markdown Support

The description field supports GitHub Flavoured Markdown (GFM), the same formatting used by the Rules and Info pages. Supported syntax includes:

  • Headings (# H1, ## H2, etc.)
  • **Bold** and *italic* text
  • Bullet lists and numbered lists
  • Tables
  • Inline `code` and code blocks
  • Links and blockquotes
  • ~~Strikethrough~~

Use the Write / Preview tabs in the form to toggle between editing and a live rendered preview. Markdown is fully rendered in the detail view as well.

Private Entries

Marking an entry as private hides it from all players. Only the GM can see and manage private entries. This is useful for:

  • Upcoming boss encounters the party hasn't met yet.
  • Hidden NPCs, secret locations, or unrevealed details.
  • Draft entries you're still fleshing out.

GMs can filter the glossary by All, Public Only, or Private Only using the privacy dropdown (not visible to players).

View Modes

The Glossary supports two view modes, toggled via a dropdown:

Card View

A responsive grid layout. Each card shows the avatar, name, category badge, description preview, quick stats (AC, HP, CR) for creatures, tags, and a private badge if applicable.

List View

A compact row layout with a small avatar, name, category, and key stats. Ideal when you have a lot of entries to scan through.

Entry Detail View

Click on any entry to open its full detail dialog. This shows every field in a clean layout:

  • Full‑width header image (or a gradient with a letter avatar if no image is set).
  • Description rendered as Markdown, tags, and category badge.
  • Combat Statistics: AC, HP, Speed, Challenge Rating (creature entries).
  • Ability Scores with automatically calculated modifiers (creature entries).
  • Skills, Saving Throws, Senses, and Languages (creature entries).
  • Damage Resistances, Damage Immunities, and Condition Immunities (creature entries).
  • Traits, Actions, Legendary Actions, Lair Actions, and Spellcasting (creature entries).

Only fields that have values are displayed, so entries with minimal info still look clean.

Searching & Filtering

Find entries quickly with multiple filters that stack together:

  • Search : text search across names and descriptions.
  • Category filter : dropdown to show only entries in a specific category (e.g. "Monster", "Weapon", "City").
  • Tag filter : text input to filter by tag content.
  • Privacy filter : dropdown (All / Public Only / Private Only). Only visible to the GM.

Editing & Deleting Entries

GM only
  • Edit: update any field on an entry including type, description, stats, tags, privacy, and image. The entry type is automatically detected from the category when editing.
  • Delete: permanently remove the entry. A confirmation dialog appears first. This cannot be undone.

Players can view all public entries but cannot create, edit, or delete any entries.

Example Workflow

Here's how the Glossary might be used during a campaign:

  1. 1The GM creates a Creature entry for "Elara the Sage" (category: NPC) with a Markdown description, avatar, and tags "quest-giver" and "friendly".
  2. 2A private Creature entry is created for the session's boss, "Shadow Dragon", with full stat block and legendary actions.
  3. 3The GM adds Item entries for a "Flame Tongue Longsword" and "Potion of Greater Healing" so players can reference them during play.
  4. 4A Location entry for "Thornwatch Keep" (category: Fortress) is created with a rich Markdown description of its history and layout.
  5. 5During the session, the party encounters the Shadow Dragon. The GM un-hides it so players can now view its stats post-combat.
  6. 6A player opens the Glossary, filters by the "quest-giver" tag, and finds Elara to review what she told them.
  7. 7The GM switches to List View to quickly scan all entries when planning the next session.
Glossary Guide - Mythical Atlas